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REMEDIA PUBLICATIONS - SERVING EDUCATORS SINCE 1978

Rempub.com
Valentine's Day Activities and Valentine's Day Party Games for the Classroom

⏳ Gameplay: 90 minutes - 2 hours (depending on how you play)
Age: 7 and above
Number of players: 1 - 99
All mysteries come with a digital option to play online!

STORY - Mystery Details
Suzie shows up to school on Valentine's Day, but she's running late. When she comes into the classroom she notices a large, heart-shaped box on top of her desk. There's a note and inside the box are 25 clues. Can you use the clues and evidence to solve The Case of the Mystery Valentine?

Keeping students engaged before and after breaks can sometimes be a challenge. Are you looking for something to captivate your students before or after break? Then look no further! Thousands of teachers have used these mysteries for back to school activities, engaging students before Thanksgiving, Christmas break, Spring Break, adding fun to Halloween, end of the year activities, reading comprehension, critical thinking, morning work, guided reading, and SO much more!  This engaging, fun, and educational mystery game will leave your students begging for more!  And the best part is, they won’t even know they’re learning! 

Are you ready to watch your student engagement skyrocket?!  Students will work together to solve the mystery AND practice a variety of academic skills including; inferencing, critical thinking, problem solving, reading comprehension, and much more!  The material is so fun and engaging, students won't even know they are actually learning! This activity can be used anytime of year and is a fantastic way to get students excited about learning.

NOW INCLUDES DIGITAL MYSTERY ACCESS PERFECT FOR DISTANCE LEARNING!

✂️ SET-UP & ADDITIONAL MATERIALS
What is included?

  • Teacher setup instructions with detailed information
  • Directions for the many different ways on how to play the game (Solo, team, whole group)
  • Note taker/Graphic Organizer Breakdown (Use these note takers to feel like a real detective!)
  • Inference Sentence Frames (Help players discuss their theories with these sentence frames.)
  • Investigation Report (Introduction)
  • 25 clues to solve the mystery
  • EDITABLE Detective Badges
  • 6 different note takers/graphic organizers to choose from!
  • Answer key
  • Discussion Questions
  • Access to the Digital Mystery
  • Digital Instructions for players

What skills will we be working on?
There are so many different skills that students will be working on, that it would be impossible to list them all, but here are a few:
  • Team building
  • Collaboration
  • Inferencing
  • Problem solving
  • Reading comprehension
  • Critical thinking

What materials do I need?
  • Paper and ink to print materials
  • Just print and go!

What do I need for the digital mystery?
  • Access to the internet
  • Access to Google Sites
  • Access to Google Forms

How much time will this activity take?
I would reserve approximately 90 minutes to 2 hours for this activity. This depends on your class and how you implement the game.

The Case of the Mystery Valentine: Mystery Games

  • Product Code: EREM 7033

  • Viewed: 388
  • Availability: In Stock

$5.99

Valentine's Day Activities and Valentine's Day Party Games for the Classroom

⏳ Gameplay: 90 minutes - 2 hours (depending on how you play)
Age: 7 and above
Number of players: 1 - 99
All mysteries come with a digital option to play online!

STORY - Mystery Details
Suzie shows up to school on Valentine's Day, but she's running late. When she comes into the classroom she notices a large, heart-shaped box on top of her desk. There's a note and inside the box are 25 clues. Can you use the clues and evidence to solve The Case of the Mystery Valentine?

Keeping students engaged before and after breaks can sometimes be a challenge. Are you looking for something to captivate your students before or after break? Then look no further! Thousands of teachers have used these mysteries for back to school activities, engaging students before Thanksgiving, Christmas break, Spring Break, adding fun to Halloween, end of the year activities, reading comprehension, critical thinking, morning work, guided reading, and SO much more!  This engaging, fun, and educational mystery game will leave your students begging for more!  And the best part is, they won’t even know they’re learning! 

Are you ready to watch your student engagement skyrocket?!  Students will work together to solve the mystery AND practice a variety of academic skills including; inferencing, critical thinking, problem solving, reading comprehension, and much more!  The material is so fun and engaging, students won't even know they are actually learning! This activity can be used anytime of year and is a fantastic way to get students excited about learning.

NOW INCLUDES DIGITAL MYSTERY ACCESS PERFECT FOR DISTANCE LEARNING!

✂️ SET-UP & ADDITIONAL MATERIALS
What is included?

  • Teacher setup instructions with detailed information
  • Directions for the many different ways on how to play the game (Solo, team, whole group)
  • Note taker/Graphic Organizer Breakdown (Use these note takers to feel like a real detective!)
  • Inference Sentence Frames (Help players discuss their theories with these sentence frames.)
  • Investigation Report (Introduction)
  • 25 clues to solve the mystery
  • EDITABLE Detective Badges
  • 6 different note takers/graphic organizers to choose from!
  • Answer key
  • Discussion Questions
  • Access to the Digital Mystery
  • Digital Instructions for players

What skills will we be working on?
There are so many different skills that students will be working on, that it would be impossible to list them all, but here are a few:
  • Team building
  • Collaboration
  • Inferencing
  • Problem solving
  • Reading comprehension
  • Critical thinking

What materials do I need?
  • Paper and ink to print materials
  • Just print and go!

What do I need for the digital mystery?
  • Access to the internet
  • Access to Google Sites
  • Access to Google Forms

How much time will this activity take?
I would reserve approximately 90 minutes to 2 hours for this activity. This depends on your class and how you implement the game.

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